
Corporate & team events
Your team talks to machines all year.
Give them ninety minutes of reading people.
A live, screen-free social deduction game for teams. Bluffing, persuasion and figuring out who’s lying — no laptops, no app, no awkward icebreakers.
It’s not just a laugh.
(Though it’s definitely that too.)
Social deduction quietly trains the things that actually make teams work — connection, trust, and the confidence to speak up. The research backs it.
#1
predictor of team performance — ahead of talent or seniority
It's whether people feel safe to speak up. Our game runs on exactly that: reading people, speaking up, being wrong out loud — safely.
Google · Project Aristotle (180+ teams)25% vs 16%
of remote workers feel lonely daily — versus people in the same room
No screens, no call grid. Just your team, in one room, properly switched on.
Gallup · State of the Global Workplace, 20241 in 5
employees worldwide feel lonely at work
Ninety minutes that genuinely break the ice — across teams, ranks and departments.
Gallup · 20242×
more engaged when people have a real friend at work
Nothing bonds a team like bluffing each other — and laughing about it afterwards.
GallupEverything but the room.
You pick the people and the place. We handle the rest — start to finish — so on the day, you just turn up and play.
A quick pre-event call
We tune the tone, timing and team quirks to your group.
We bring everything
Role cards, props, scripts — the lot. You bring the room.
A pro host runs it
Start to finish, scaled so 12 or 50 stay fully involved.
You just play
No prep, no admin, no running it yourself. Just join in.
We pack down
Setup and tidy-up are on us. You walk away buzzing.
One game, shaped to your day.
Up to 25 per game — two games side by side for bigger groups, so up to 50 can play at once.
The Social
A relaxed 60–90 min session to round off a workday or replace the same old team drinks. Drinks-optional.
12–25 players · 60–90 min
The Away-Day Slot
A high-energy block inside your off-site agenda — the bit people actually remember. Slots between sessions or closes the day.
20–50 players · 90–120 min
Two Tables, One Room
Two parallel games of up to 25 run side by side with live hosts — a big-room energiser without losing the intimacy.
26–50 players · 90 min
The Christmas / Summer Do
Your annual social, minus the awkward standing-around. A built-in reason to talk, laugh and mingle across teams.
16–50 players · 90 min
The Ice-Breaker
New cohort or merged teams? Nothing accelerates 'knowing each other' like having to figure out who's bluffing.
12–30 players · 60 min
Build Your Own
Custom roles themed to your company, branded reveals, or a tie-in to your values. Tell us the brief.
Up to 50 players · Tailored
What it actually looks like.
Real teams, real games — no stock photos, no staged smiles.
Let’s get your team in a room
Tell us a little about your team and we’ll come back within one working day with dates and a quote.
Build a rough shape
Two taps and a drag — we’ll suggest a format and pre-fill the form.
One table of 24 · The Social · ~75 min
Tell us about your team
Send the form and we’ll reply within one working day with dates and a firm quote.
Questions, answered
Do you travel outside Scotland?
Yes. We're based in Edinburgh and Glasgow and run sessions there as standard, but we travel across the UK for off-sites, conferences and away-days. Tell us where you are and we'll sort the logistics.
How much space and kit do we need?
Just a room where everyone can sit or stand in a rough circle and hear each other — a meeting room, a private function space, or a corner of your office all work. We bring everything else. For two parallel tables we'll need enough room for two groups.
Is it inclusive — does everyone have to perform?
No one is ever put on the spot. The game naturally includes quieter people without forcing anyone to 'perform'. You can be fully involved by listening, voting and reading the room. Our hosts keep the tone warm and welcoming throughout.
Can it be alcohol-free or run during the day?
Absolutely. The game works just as well as a daytime team session as it does an evening social — no alcohol required. We regularly run lunch-and-learn slots, away-day blocks and onboarding sessions in working hours.
What lead time do you need?
The sooner the better for locking in a date, especially around Christmas and summer. As a rule of thumb, give us a couple of weeks where you can — but get in touch even at short notice and we'll do our best to make it work.
Can you handle accessibility and dietary needs?
Yes. The game is low-mobility and easy to adapt. Tell us about any accessibility requirements on our pre-event call and we'll make sure everyone can take part comfortably. If catering is involved, we'll factor dietary needs in.